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Old Oct 16, 2007, 11:32 AM // 11:32   #1
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Default Assassin >.>

>.> Turn Shadow Steps to potent speed buffs >.>

Last edited by ensoriki; Oct 16, 2007 at 08:38 PM // 20:38..
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Old Oct 16, 2007, 07:48 PM // 19:48   #2
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My suggestion to you is to learn how to play a sin before you comment. Sin do twice as much damage as a warrior, even know they lack the armor. However speed does have it's advantages, and a sin normal attack speed is about 15% faster then a warriors attack speed.

Also a sin cridicals ten time more then a warrior, up front damage compared to a war is less, but that is why you use attack chains.

Against a high armored target in PvE, my sin can do 220 damage in under 3 seconds, and added a condition to the target foe (Not bleeding either), against a low armored target, the damage is doubled.

Sins do not need to be redesigned, players just need to learn how to think out side the box when it comes to builds, and stop with the cookie cutter builds.
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Old Oct 16, 2007, 08:05 PM // 20:05   #3
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O.K in PvE - death charge, poison, bleed, a few strike's shadow step out and 90% of enemy targets life should be gone, if it werent for constant sin bashing i'd still have my sin

in PvP-depends on ur build!


the idea of a sin is not to tank but to come in do a massive amount of damage within seconds and shadow step out to safety, relying on all Main Roles to finish whats left of that enemy u can repeat this multiple times on 1 group with the right energy efficient skills!

its not the assassin that needs redesigning, it all the kids who think they look cool but dont know how to use them, the assassn is like the mesmer if u dont understand builds to well dont bother starting 1!!!!!

its a simple fact to realise what builds can make ur sin an artful dodger and wich cant, most kids think its like a mini-tank so they shdaow step and try to do damage and get dropped cus they dont dodge!
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